Resources

The Puzzle Maker's Dictionary

Look for the owl mark beside a passage to read or begin a discussion.

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Browse by Design Problem

Learning Paths

Make your first distinctive puzzle

Start with the experience you want to offer, give players productive limits, and test the smallest playable version.

Experience Goals and Design Intent Productive Constraints Mechanics, Gameplay, and Experience Prototyping and Playtesting Rules

Help players understand what they can do

Build a useful mental model, show available actions, and reveal complexity only when it becomes relevant.

Mental Models, Affordances, and Signifiers Onboarding and Progressive Disclosure Perceived Action Space Complexity Trees and Pruning Notice the practical rules players invent for themselves

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